
Estimated reading time: 3 min
Hello!
I’m very happy your life choices led you to find this website and you are interested in what I try to do. I would like to use this opportunity of the first post to show a few development updates, tell you a bit more about myself and my goals, and what you can expect from this site.
It will be more than just a devlog. I will talk about developments in brain-computer interfaces, discuss interesting papers, and create an educational series about VR neurogaming. But of course updates about the game itself can be found here as well!
But first things first, let’s talk about development: Things are going slowly, but they are going. This is pretty much as expected since I’m still kinda busy doing my PhD (see the project page) and that’s not going to change anytime soon. So yep, for anyone hoping to get this project delivered quickly, I’m afraid I need to disappoint. Many things need to be considered and tested and most of the stuff I attempt to do has never been done before, so I need to figure out my way through the jungle. However, rest assured: I will see this through, no matter what. I love this project, I love the idea, and I’m used to overcoming obstacles in my PhD.
So, now that the general stuff is out of the way, let’s have a look at a few accomplishments! You’ve probably seen the teaser trailer, many things have changed since then. For example, the demon attack now breaks the charging crystals which you will have to protect:
This is going to be the start of a series of mini devlog videos which just show a few things I’ve done whenever I have some small changes to show. They will be shown in the discord server. Every now and then when there are major advancements I will make larger videos and maybe also talk a bit about it.
You might have noticed that it’s now “RVM Labs”, not “RVM Technologies”. “Technologies” sounded a bit like we’d be manufacturing the hardware, which is not the case. “Labs” is cool, sounds like science, and shows that there’s more to this project than just a game. We also have a new beautiful logo (these things take so much time!), and the new logo will be seen in the new videos. As soon as a new nice teaser is there, the old one will be removed due to that rebranding. This rebranding brings me to the next part:
I want this website and the discord server to be a community about neurogaming and an attempt to bridge the gap between science and the “real world”.
So in addition to the development updates, this blog will also discuss new and interesting research papers, which I’ll try to boil down to the main points to make it accessible. After a while, I’ll also add an FAQ page, so please, if you do have questions, ask away, here in the comments, or in the discord! I’ll be happy to try and answer them all. Ultimately, I will try to have an educational series about brain-computer interfaces (BCIs) in VR, how it works, what it can do and what it can’t, and why.
Since it is my PhD topic I will throw in more than just brain parameters, too, by the way. Electroencephalography (EEG) is a very noisy signal, so we should better find other ways to access the mind. After all, the mind is what we’re interested in, the brain is just one vehicle we can use to do that. Adding physiological parameters from eye-tracking, motion capture, heart rate and more can give us a much more complete picture about what’s going on inside!
Alright, that’s it for today. I hope this sounds interesting to you and I look forward to the future this project will bring! Again, if you have any quastions or comments, please don’t hesitate to ask them here or on the discord server!